Tested working with Alpha 6. I use these “cheat” versions of my mods for testing new builds of the game and my other mods. It occurred to me that these might be useful to others for testing, or for just plain cheating!
= Adds cheated turrets to RimWorld. Like waaaaaay cheated!
= No research required.
= Cheat turrets shoot two shots per burst at a damage of 45 per shot with only 45 ticks between bursts. Range is 48, cost is just 1 metal, HP is 8000, and the turrets are self-powered (note that even self-powered devices in RimWorld will not be able to “activate” during a solar flare, although they will operate through a solar flare if they are already activated).
= Turrets are flagged as “transmitsPower” and “ignoreNeedsPower”.
= Can be turned off if you want to lure unsuspecting enemies closer to your base…
= Unzip the contents and place them in your RimWorld/Mods folder.
= Activate the Cheat Turret mod in the mod menu (from the main menu).
= Safe to add to an existing save game or new game, but NOT safe to remove from a save game.
= Tested working with RimWorld Alpha 6.
= Cheat turrets look just like regular turrets! I am not an artist in the least, so I use existing texture assets from Core.
= I do this for fun, so anyone can modify, integrate, re-texture, and re-release my mods to your heart’s content.