Hardcore SK Rimworld A16 project 5.1 (07.06.17)


Hardcore SK Rimworld A16 project 5.1 (07.06.17)

At first would like to thank the creator of the game and all modders whose mods i used.

The idea to create this project, appeared after using other modpacks, in which I didn’t like a game balance. Some of its mods greatly simplify the gameplay, making it soon not interesting.
The main idea of the Rimworld to overcome difficulties that you’ll encounter when landing on the planet… The more problems you will have, the more interesting it will be your story… You have a goal, a heavy goal – to survive. It make Rimworld worth replaying again and again…

Main focus based on the growing complexity of the gameplay. Trying to achieve greater..Maximally immerse the player into gameplay and stay there for a long time. More than 70 research are waiting. When you start playing, you immediately understand everything… Campfire welcomes you.

Mod consists:
Core_SK – this is the main project core, which consists of:
– SK Mods (A lot of new features, textures and retextures specially for Hardcore SK.) by SK team
– Superior Crafting (Adds quite a lot of content.) by Abrexus
– Rimfire CR_SK (Adds new weapons.) by Alistaire
– Roof Support (Added roofsupport to core.) by Nommy
– Glass&Lights (Adds new lights to the game.) by jacob814
– LED Rope Lights (Adds nice led rope lights.) by Loki88
– Floor Lights (Adds Lights lamps that are integraded into the ground.) by Temeez
– Better Omni Storage (Some new storage constructions.) by Adamiks
– Better Tribals (adds new hats.) by The13thRonin
– Project Fallout (Adds some texture weapons.) by AshbornK9
– Rimsenal hairstyles (Add new apperel and hairstyle.) by rooki1
– Animu Hair (Adds new hair animestyle) by Shinzy
– MoreFloors from T’s Mods (Adds overhauled stone and wooden floor textures) by Telkir
– Misriah Armory’s (Adds new weapons!) by iWilliBlecha
– Enhanced Defense (Updated to stable version by Vuursteen.) by Jaxxa
– USCM (Introduces new weapons and armors.) by Hiztaar
– Turret Collection (Full rework + combat realism.) by eatKenny
– Industrialisation (Adds some heavy industries to the game.) by eatKenny
– MD-Base (MD Core.) by mipen
– MD-Industry (Adds drilling rig and mine extractor.) by mipen
– MD-Power (Build a fuel power plant which uses fuel and coal.) by mipen
– Anti-tank weapons (Adds Anti-tank rifle and Anti-tank rocket launcher.) by eatKenny
– More Vanilla Turrets (Adds hauling items.) by Marnador
– Skullywags Weapon Packs (Adds flamethrower, plasma weapons and new turret.) by skullywag
– Vegetable Garden (Adds various fruits, vegetables, and plants.) by dismar
– Neuffs Texture Pack (Adds new textures) by neuffs
– Rimbeast (Adds new faction and raptor) by rooki1
– Cats! (Adds some domestic cats.) by Fluffy
– High Caliber (Adds some new amazing weapons.) by eatKenny
– In-game Clock (Adds clocks in the upper right corner of the screen.) by TP108
– AllowTool (Now you can claim all those raid goodies with one swipe of your mouse.) by UnlimitedHugs
– BlastDoors (Adds Fallout style blast door.) by beany_for_ever
– TTM Custom Events (Reworked & updated from A7.) by Minami26
– Thingamajigs (Adds some melee weapons from A9.) by Shinzy
– RIM WARS (Adds phase set) by damibonf
– Advanced Power Armor (Adds retexture for PA from Fallout series.) by van_tarkin
– VeinMiner (Nice helper to mine veins) by JuliaEllie
– New animals by A Friend
– Outfitters Workbench (Adds some new clothes.) by troedl
– Ish’s Medieval Mods (Added some medieval Defenses) by IshOfTheWoods
– Silage (Add a meal for your animals.) by Loki88
– Hydroponic room (Allows you to modify the grown plant of all hydroponic basins of a same room with one button.) by Rikiki
– Realistic Gun Sounds (Adds more realistic sounds to most of the vanilla guns) by eatKenny
– Wild Rim (Adds bandit mask) by Kyos
– Powerless! (Adds small features for a starting colony, or one without power.) by cuproPanda
– Extra Floors (Adds a variety of floors. Some are free, some require stone, and some require metal.) by cuproPanda
– Quarry (Adds a quarry for collecting resources in flat terrain..) by cuproPanda
– Xeva’s Hair (Adds several very nice hair styles) by Orion
– Area Rugs (adds different area rug models to the game.) by Fisty
– Rimsenal_Feral (adds new faction to the game.) by Rooki
– HaulPriority (adds two designators that allow players to have acute control over the order in which things are hauled.) by Renzo471
– DE Surgeries (Adds new surgeries.) by DarknessEyes
– Adaptation Refusal (Adds some new slug armors.) by milon
– More Furniture (Adds more furniture that fits the style of the game.) by Anonemous2
– More Traits (Adds some new traits.) by TheFlameTouched
– End Table with Lamp (Add nice table with lamp.) by TLHeart
– Storage Search (Adds search UI mod for storage.) by meonester
– AdditionalJoyObjects (Adds new objects and activities that bring joy to colonists.) by cuproPanda
– Apparello (Adds a huge amount of new awesome clothes.) by Shinzy
– Factions (Adds a new faction, the Norbals into the game and some new apparel) by Shinzy
– EPOE (Expanded Prosthetics and Organ Engineering gives you the ability to craft your own prostheses and artificial organs.) by Ykara
– Fish Industry (Adds a aquaponics.) by Rikiki
– Caveworld Flora (In the caves are now growing mushrooms. Added new recipes for cooking food with mushrooms, as well as the ability to make a tincture on mushrooms!) by Rikiki
– M&Co Mining helmet (Adds helmets with a light!) by Rikiki
– Dermal Regenerator (Add a machine that allows the fixing of scars.) by skullywag

All the project heavily modified + consists of a large number of patches to other mods for the perfect working them together and some of my own mods.
Full game rebalance, new features, chains of production, all waiting for you here.

Other mods:
– Community Core Library (support core library) by 1000101
– Edb Prepare Carefully (Customize your RimWorld colonists.) by EdB
– Miscellaneous (Modified. Collection of small mostly independend items of various kinds.) by Haplo
– Hospitality (Allows your colonists to convince visitors to join your faction!) by Orion
– RT Fusebox from RT Mods (Mod provides assorted ways to prevent certain negative events.) by Ratys
– LT-RedistHeat (Adds a complete heating system to the game.) by Latta
– PowerSwitch (Expands the available power switch with a few automatic functions.) by Haplo
– Infused (Adds ability to enchant weapon & apparel.) by notfood
– MedicalInfo (Adds medicine GUI.) by Fluffy
– DoorMat from Latta’s small mods (A collection of door mats to prevent dust.) by Latta
– Enhanced Tabs (Adds new UI tabs.) by Fluffy
– Numbers! (Adds customizable overview stat tab.) by koisama
– Colony manager (Adds manager tab.) by Fluffy
– Miscellaneous -TrainingFacility (Adds new training devices for colonists.) by Haplo
– Fluffy Relations (Replaces factions tab with an overview of colony and faction relations.) by Fluffy (l2032)
– Fluffy Breakdowns (Replaces random breakdowns with an actual game mechanic.) by Fluffy (l2032)

New in Hell Effect A14e
– Combat Realism 1.6.x (Makes game’s combat more realistic and more tactical and engaging.) updated by skyarkhangel
– Reclaim Fabric (Allows tailors to reclaim fabrics from apparel, amount of apparel reclaimed is based on degradation of the apparel and tailor skill.) by skullywag
– ExtendedMedicine (Adds awesome medical table tex.) by skullywag
– Area Unlocker (Removes arbitrary area limit.) by Fluffy
– RT Quantum Storage (Adds new upgradeable storage solutions based around the concept of “quantum stockpiles”.) by Ratys
– Clutter Furniture (Adds some new stuff and amazing graphics.) by mrofa
– Clutter Structure (Add new structure’s.) by mrofa
– Orassans (Add new kitty race.) by Diana Winters
– Clutter Misc Hands (Add hands graphics.) by mrofa
– Zoom to mouse (When you zoom in, the map centers towards the mouse..) by Fluffy
– Follow me (Gives the camera tracking capabilities) by Fluffy
– Toxic protection suit (Gives ABC-Suit capabilities to protect toxin & radiation) by Chaia
– Metro Armory, Ushanka! (Adds some of nice apparel) by Dark_Inquisitor
– Rimworld Ascension (Used some of arts, new features. With personal permission.) by Wivex
– MELTDOWN (Adds new mental breaks to the game and tweaks the Berserk trait.) by twoski
– medicaddons (Advance medical care) by sulusdacor
– bridges (Adds terraforming and bridges) by sulusdacor
– Blackgold (Used some of ideas of WIP mod.) by lost_RD
– Enlighten (Adds dark & light throughs.) by Notfood
– Asaris of the Rimworlds (Add one of the most loved alien races from the Mass Effect Universe.) by iWilliBlecha
– Spoons Hair Mod (Additional hairstyles for your pawns.) by spoonshortage
– Medieval Times (Additions to medieval content.) by Vindar
– Trading Spot (Add trade spot to trader caravans.) by theubie
– Animal pack (Add some new animals) by Coercion
– Enhanced Crafting (Allows you to make crafting bills that pause themselves once they’re complete) by AlcoholV
– MasterDihtung’s Archaic Weaponry (Using some of weapon textures.) by MasterDihtung
– JTCopyBills (Add opp. to copy bills from production tables.) by Jamestec
– Skynet SK (adds new type mechs.) by skyarkhangel
– RIMkea (Add new furniture, art stuff.) by spoonshortage
– Medieval Asian Weapons (Using some of awesome textures.) by eatKenny
– Primitive Floors (Add new starting floors.) by Hydromancerx
– Tiny Table (Add beatiful tea table.) by AlcoholV
– Hunting Alert (Gives you a warning when an animal is hunting a member of your colony.) by Britnoth
– New Zone Tools (Rich zone tool is now uniform grow tool. Selects a grow zone in an area matching the fertility of the initially selected tile.) by Britnoth
– Auto Flick Designation Sun Lamps (Adds an “Auto Flick” option to Sun Lamps and Switches.) by Zhentar
– Time-of-Day Switches (Enables power switches to be configured to be on or off.) by merthsoft
– LED Technology (Adds special glower for angled lights.) by ppumkin
– SD power (Adds advanced types of power plants) by sulusdacor
– Animal Hoods (Adds 2 animal hats) by Diana Winters
– goodnight (Adds some of beds) by sulusdacor
– chickennest (Adds chicken rest nest) by sulusdacor
– Mechanoid terraformer (Adds mech event) by Rikiki
– Non-lethal weapons mod (Adds non-lethal type of weapon damage.) by Kapun
– Isekawa’s Moe Gears (Adds some of stuff…) by duduluu
– Humanoid Alien Races (Enable humanoid alien races with unique graphics.) by erdelf

New in Jewel A16a
– Set-Up Camp (Adds ability to establish a temporary camp.) by Nandonalt
– Moody (A colonist mood dashboard.) by GiantSpaceHamster
– Rumours & Deception (Adds new traits, interactions, events.) by Several Puffins
– Rim Disorders (Adds mental illness.) by Several Puffins
– Pests! (Replaces the vamilla “Blight” event with a new “Pests!” event.) by Nandonalt
– Camping Stuff (Adds deplyable tents.) by Nandonalt
– Cooks can refuel (Allows cooks to refuel any fuel-powered food production workstation.) by Dingo
– Hand me that brick (Colonists assigned to Hauling will deliver resources to blueprints & construction frames.) by Dingo
– FFGerman Shepherd (Destroyed buildings will now leave behind a construction ghost, meaning that your builders will automatically rebuild things once they get a chance.) by forestfey
– Zhentar’s Vanilla Fixes (Fixes for vanilla.) by Zhentar
– Taiga Creatures (Adds new animals for cold biomes.) by Thirite
– MeerkatMod (Adds meerkats to the game..) by apk
– Temperature Gauge (Adds a simple buildable thermometer that displays the current ambient temperature and can be configured to provide temperature based alerts.) by Aeryl
– Fantasy Animals (Adds some awesome fantasy animals.) by Tammabanana
– Conduit Deconstruct (Allows you remove conduits) by TheWireLord
– Immersive Human Sounds (Adds pain and death sounds to human pawns.) by Ricky
– Rimkit (Adds medkit accessory which allows the wearer to treat their own injuries) by dubwise56
– Caravan Spot (Add spot like the party sport where caravans will form..) by Hatti
– ColonistBar (Advance colonist bar UI) by KillFace
– Dubs Bad Hygiene (Adds a sewage system, toilets, showers, wash basins. And hygiene related needs and moods) by dubwise56
– Minimap (Adds minimap) by maurojunior2011
– Colony Leadership and Teaching (Add leaders and teaching to RimWorld. ) by Nandonalt
– A Dog Said (Add Animal Surgery) by spoonshortage

User guide for correct install.
1. Delete or transfer to another place all mods in Rimworld mods folder, except main “Core”.

2. Go to:
For Windows users:
C:\Users\your user name\AppData\LocalLow\Ludeon Studios\RimWorld\Config
windows button + R -> the Run dialog will appear
type %APPDATA%\..\LocalLow -> this will open the appdata folder
For Linux users:
/home/your user name/.config/unity3d/Ludeon Studios/RimWorld/Config
For Mac users:
/Users/your user name/Library/Application Support/RimWorld/Config
Delete all the files that exist in that folder.
And copy new “ModsConfig.xml”, which at the root of the archive modpack.

3. Copy other mods into Rimworld Mods directory.

4. Check mods in the game. Play!

With best regards,
Skyarkhangel.

Credits:
Skyarkhangel
1 Star2 Stars3 Stars4 Stars5 Stars (4 votes, average: 5.00 out of 5)
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Useful Information:
- How to install Rimworld Mods

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