Save Our Ship


Save Our Ship

Saves any ship you launch to a file. You can then start a new game using this ship to continue your colonists’ stories on another world! Research, player faction data, and pawn relationships are all carried over. SOS also includes new ship parts which allow constructing a proper interior.

Requirements
HugsLib

With this mod, any ship you launch is saved to a file. You can then start a new game using this ship to continue your colonists’ stories on another world! Research, player faction data, and pawn relationships are all carried over.

SOS also includes new ship parts which allow constructing a proper interior. Any building or item placed atop a hull tile is saved with the ship – letting the colonists bring their favorite art, their workshop, and all the supplies the next colony might need. Cryptosleep caskets can be built inside a fully sealed hull at reduced cost.

Technical Details and Known Issues

“Loose” pawns aboard a ship won’t be saved with it (they’d die during the interstellar journey). Put your colonists/animals in cryptosleep caskets.

Hull tiles can only be placed in a room fully bordered by ship parts. Placing a wall, nutrient paste dispenser, or any other building which counts as a solid wall will prevent placement of hull tiles in that area. Hull tiles automatically create roofs for themselves, which may cause compatibility issues with roofing mods.

Starting a game with a landed ship prevents new pawns from being created at game start. Colonists can still join later, of course. Ship starts are also incompatible with “start with,” “start with animal,” and “start near” scenario components.

There are many ways in which a third-party mod could store world data. If it’s not saved inside a vanilla data structure (specifically the pawns themselves, a building on the ship, a faction def, researchManager, taleManager, or playLog), it won’t come with the ship, which could cause issues with those mods.

Many NPC pawns from the old world will be missing when the ship lands, which will produce warnings if developer mode is enabled. The game cleans these up automatically.

Credits:
Kentington
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Finding a game interesting after investing 300 hours into it can become a bit challenging. But with mods as long as there is a new update is assured, you are guaranteed a few more hours of new exciting gameplay. Our website offers you exactly that, a way to breathe life into your Rimworld gameplay through an expansive catalog of Rimworld Mods. Our Rimworld Mods are rigorously tested for all types of bugs and viruses. So that our users would feel safe when installing a Rimworld Save Our Ship Mod. If you are feeling bored we have a Rimworld Mod called Alien vs predator for you to enjoy. This mod is based on the commercially successful movie with the same name and offers a plot similar to that of the movie as well. With the mod installed, you play as a race of predators that research, develop, and create new weapons and armors to combat a swarm of aliens. Another mod called the lord of the rims throws you into the lord of the rings fantasy world. This mod when installed limits your technological advancement to medieval times thus eliminating a huge chunk of items, buildings, and techs. The Save Our Ship mod will remove and add certain features to make it seem like a lord of the rings game. To add creatures like elf, dwarf, and hobbits you will have to download a mod for each of them through our website. There are still a ton of other transformative mods available on our website that will change the entire map into something new.




Useful Information:
- How to install Rimworld Mods

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